Crossing the Finish Line

The rendering is complete. In order to produce the finished video, the images were imported into After Effects as an image sequence and interpreted at 24fps – a setting in After Effects allows you to determine at what rate the imported image sequences are played back. This was then rendered out and the subsequent footage […]

The Final Stretch

I finished the lip sync animation this morning and I have now entered the rendering phase. I believe I am reaching the limits of my PCs processing power. I want to get the assignment finished without having to use my learner’s agreement to get an extension. In order to do this I have overclocked my […]

Progress…

I found a tutorial on Lynda.com that utilises the Walter rig. Although they use the female rig (Emma) in the video, the controls are exactly the same. The facial controls are actually relatively straightforward. I animated 173 frames out of the 280 that make up the clip. The animation is basic, mostly because this is […]

Walter Rig Facial Controls

Made tweaks to character animation after advice from Daryl so that the figure is less stiff. I wrote out a dope sheet and attempted to begin lip synching but I can’t get my head around the facial controls. TJ (or Frankie?) did show me a couple of weeks ago but as I haven’t actually been […]

One Week Later…

Only as I’m writing this entry do I see it’s been five days since I’ve last worked on this. I am experiencing quite a bit of fear driven resistance to this module. Part of me is convinced the final work will be sub-par so I procrastinate. This attitude seems strange to me as much of […]

Dope Sheet? What Dope Sheet?

The issue with the textures only appears to be an issue within the Maya software. I rendered a frame of the crappy black leather to illustrate the problem to find that mental ray has produced a lovely image of a cracked leather cushion. I was beginning to think that the procedural texturing tools in Maya […]